In my last semester of undergraduate at Columbia I took a game development course that had a big impact on how I thought about learning, work, and play. It convinced me to completely change careers, from film to game design. After college I worked as an educational game designer at Enspire Learning in Austin, Texas and then at the company behind Lumosity.com. Designing cognitive training games was fun, intellectually-engaging work, but it also led to a nagging feeling that there were questions about working memory, attention, and executive function that I wouldn't even begin to answer if I stayed in industry. So I went back to school... but not before working on many educational games and simulations. Here are just a few.
Financial Literacy Games
I worked on two financial literacy games, Celebrity Calamity and Groove Nation, for the Doorways to Dreams Foundation, now Commonwealth.
Future U: The SAT Prep Game
I provided curriculum and game design for Future U, an SAT prep game from Aspyr Media, in partnership with Kaplan, and available for the Nintendo DS, Mac, PC, and iOS.
Rise of the Shadow Specters
I worked on the design and development of two new-employee games for Sun Microsystems, meant to encourage collaboration across the company. This work is featured in Changing The Game: How Video Games Are Transforming the Future of Business by David Edery and Ethan Mollick.
Word Bubbles Rising
Of the over two dozen cognitive training games I worked on at Lumosity.com, Word Bubbles Rising is one of my favorites: a phonemic verbal fluency game where participants have to generate as many words as possible in a limited amount of time, with shifting constraints.